fix: repair streaming output broken by markdown rendering changes

Two bugs were introduced when sendTextMessage was changed to auto-detect
message format (text/post/interactive):

1. Message type mismatch: sendTextMessage could create a text or post
   message, but patchTextMessage only works on interactive cards.
   Fix: add sendInteractiveCardMessage for streaming create (always
   interactive, always patchable).

2. flushTextToSink state corruption: the text management after flush
   had a flawed appendedDuringFlush heuristic that could lose text or
   duplicate it. Fix: properly track sent vs unsent text by removing
   the sent prefix length, keeping only the last chunk for future patches.

Also fix finish() to flush pending text regardless of currentMessageId.
This commit is contained in:
2026-07-08 17:48:55 +08:00
parent 36c0801e6f
commit a0df8b6bcf
3 changed files with 35 additions and 5 deletions
+18
View File
@@ -234,6 +234,24 @@ export async function sendText(rt: FeishuRuntime, chatId: string, text: string):
await sendTextMessage(rt, chatId, text);
}
/** Send an interactive card message (always patchable). Used for streaming. */
export async function sendInteractiveCardMessage(rt: FeishuRuntime, chatId: string, text: string): Promise<string | null> {
const payload = buildOutboundPayload(text);
const card = buildInteractiveCardFromOutboundPayload(payload);
const client = rt.client as unknown as {
im: { v1: { message: { create: (p: unknown) => Promise<MessageCreateResponse> } } };
};
try {
const res = await client.im.v1.message.create({
params: { receive_id_type: "chat_id" },
data: { receive_id: chatId, msg_type: "interactive", content: JSON.stringify(card) },
});
return messageIdFromResponse(res);
} catch {
return null;
}
}
/** Patch a text-as-card message in-place (streaming updates). */
export async function patchTextMessage(rt: FeishuRuntime, messageId: string, text: string): Promise<void> {
const payload = buildOutboundPayload(text);
+16 -5
View File
@@ -144,10 +144,12 @@ export class PatchableTextStream {
async finish(fallbackText: string): Promise<void> {
await this.flushChain;
if (this.currentMessageId !== null && this.text.length > 0) {
// If there's pending text to flush, do it now.
if (this.text.length > 0) {
await this.flushTextToSink();
return;
}
// No pending text. If we never sent anything, send the fallback.
if (this.currentMessageId === null && fallbackText.length > 0) {
this.text = fallbackText;
await this.flushTextToSink();
@@ -184,16 +186,25 @@ export class PatchableTextStream {
if (firstChunk === undefined) return;
if (this.currentMessageId === null) {
for (const chunk of chunks) {
// First message: create it with the first chunk, then send overflow
// chunks as new messages.
this.currentMessageId = await this.sink.create(firstChunk);
for (const chunk of chunks.slice(1)) {
this.currentMessageId = await this.sink.create(chunk);
}
// Keep only the last chunk for future patches; remove already-sent prefix.
const sentLength = chunks.slice(0, -1).reduce((sum, c) => sum + c.length, 0);
this.text = this.text.slice(sentLength);
} else {
// Patch the current message with the first chunk, then create new
// messages for overflow chunks.
await this.sink.patch(this.currentMessageId, firstChunk);
for (const chunk of chunks.slice(1)) {
this.currentMessageId = await this.sink.create(chunk);
}
}
const appendedDuringFlush = this.text.startsWith(textToFlush) ? this.text.slice(textToFlush.length) : "";
this.text = `${chunks.at(-1) ?? ""}${appendedDuringFlush}`;
// Keep only the last chunk for future patches; remove already-sent prefix.
const sentLength = chunks.slice(0, -1).reduce((sum, c) => sum + c.length, 0);
this.text = this.text.slice(sentLength);
}
}
}
+2 -1
View File
@@ -14,6 +14,7 @@ import type { FastifyBaseLogger } from "fastify";
import {
sendText,
sendTextMessage,
sendInteractiveCardMessage,
patchTextMessage,
reactToMessage,
addReaction,
@@ -264,7 +265,7 @@ export function makeTriggerHandler(deps: TriggerDeps): TriggerHandler {
// Stream agent response as text-as-card messages. Lazy-init: don't send
// anything until the first text-delta arrives (avoids empty placeholder).
const textStream = new PatchableTextStream({
create: (text) => sendTextMessage(rt, chatId, text),
create: (text) => sendInteractiveCardMessage(rt, chatId, text),
patch: (messageId, text) => patchTextMessage(rt, messageId, text),
});
const deliveredFiles: string[] = [];